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1999Elias

22 Game Reviews

4 w/ Responses

Oh look, it's SHIFT 2.0.

The controls are so unresponsive that makes the game unplayable at some point. The "Z" button was a lazy and quick fix of the problem of turning around with the arrow keys, which would be the correct, doesn't make sense turning around with one button except arrow keys.
What also bothered me is that I felt like I was playing a classic pokemon game: I can only move from tile to tile (however even the classic pokemon games could turn around without moving).
The camera could be better too, compared to the classic Dig Dug it's too zoomed and doesn't help to find the enemies.
Even with the nice remix and beautiful and stylish artstyle, the game itself is worse than the classic Dig Dug, making it only 1 and a half stars for me (and not deserving a spot in the daily features), because when a game has no good controls, it's frustrating and there's no point to play it.

Erm, first of all, I don't think that Scratch test games should be here on the NG Games Portal...
Second, nothing in this game (except the "programming blocks" that were actually mounted) were made by you, you used pictures from internet, "Running in the 90's" music, and a badly edited game over picture.
There's no menu and no "how to play" screen.
0.5 Stars for the effort.

Gostei muito do trabalho q vc fez neste jogo, mesmo q o ponto n seja divertir mas sim advertir e ensinar mais sobre um problema que atinge muitas pessoas hoje. E posso dizer com certeza de q grande parte deles buscam a área de jogos (falo isso pq faço faculdade de jogos, área complicadíssima no nosso Brasil mas q sei q no fim valerá a pena), e um dos trabalhos q tive semestre passado era montar uma empresa, e a minha seria para jogos reflexivos e/ou abstratos e q englobam sentimentos, usando de exemplo o Undertale e o 3LIND game (jogo de um desenvolvedor daqui msm). Ou seja, além de respeitar o seu projeto, busco também chegar um dia a fazer um grande sobre depressão e outras coisas da juventude :)
Parabéns pelo projeto, tamo junto :D

bioszard responds:

Valeu cara! Fico feliz que vc tenha gostado. É bom saber que tem gente que gosta de temas diferentes. Boa sorte na sua faculdade e na sua futura empresa. Abração.

I'm sure you played Submachine before, because this game is completely similar.
Nice and simple game, solved it in question of 10-15 mins. Also happy birthday to your brother :)

Like the title says, I really suffered with this game...
It deserves 4 stars for being made in one day, the ending was really sick to me, but it's kinda a ""nice"" touch... really unexpected.
The easy is... well, easy. But the normal option is hard... very hard... I took more than five minutes in one single level, and it was like the fifth, where the crow (I guess) debuts, they're too fast.
But overall, it's a nice game, I would recommend it to some friends but they would probably kill me after the ending hahah.
Great job.

I loved the remake, Tank 1990 was a game that made my childhood, it was great playing with friends as Player 2 as a challenge (because the same has less lives than the Player 1).
The only thing I think you could work more is the music, man... it hurt my ears xD
Also I found the key to the secret level ;)
The problem is that my flash player is screwed up, and games made in AS3 are toggling the keys, I press it one time and it will be pressing repeatedly ¬¬' (for some reason only the Virtual Keyboard can un-toggle the keys by clicking on them with the mouse).

Jaymer responds:

Thanks a lot!
I loved that game when I was a child. :D

Eheeh, sorry for the music! Luckily I made it possible to turn it off in the Options. ;)
I don't create too much music but who knows, perhaps one day I can come up with some better tracks!

Congrats on finding the secret key! ;)

Hmm, okay! I'll try to upload the HTML5 version and hope it works! :D

Thanks a lot for your feedback! :D

Wow how I never knew about this game D:
Very good man, I love this style of game, kinda like Djjaner's Alone in the Madness/Henry Stickmin, but the arrows were too strange, and click on the actual enemies istead of the arrows should be alot better, or a bar below the screen with the options (however this option would let the screen smaller).
The animation is ok, I see you improved alot after you made this game :D
Text was a bit hard to see, also I didn't see what I clicked because the fear of being killed and luckily I passed through all of them in the 1st try :P
It's your first game and I want to congratulate you for doing this great work, I hope to see more and more of you ;)
Rating: 9/10 ^^

Ratnic8000 responds:

Oh my God! Thanks you very much!!!
After finish with Falling in Madness, i'm gonna start another game =D

Great game, Nostalgia at its best, epic musics, and a awesome sequel of the first game, which was already awesome :D
In my opinion, the day-time map music is very annoyning, unlikely the night-time.
Also, my nickname is not '1991elias' :P
This game deserves more than it got :)

Lambtaco responds:

Thanks for the kind words.
I think that the day map music has a certain charm, but I don't like it's placement as the first thing you hear after selecting your character. I was one of the songs I picked near the very end, because deadlines.
Damn typos. I'll fix it in the next update.
I kinda thought so, but what's done is done. There are a few issues at the pregame menu level that I think hurt the score a fair bit. I was so afraid of people leaving dumb reviews asking what the controls are and about basic elements of play, that I dumped too much into the front end. If I could do it again, I would go into a more public testing phase, say letting any NG user see the game, before submitting.

Very good start with Project Nexus sprites. Here is some tips to make your game better (some of them are still not present on my game too xD ):
1. Add a loader
2. Make a better menu (not needed, but it's still good)
3. Some way to zoom or make the guy bigger, because if someone wants to take a picture of its character, the pic will be very little.
4. Make other colors for feets, heads and bodies.
5. Make a background (not needed too, but it's better have one)
6. Be able to move the scene miscellaneous
Anyway, great job, I hope be able to see the next update ;)

The internet and the real world are two separated dimensions... they should be, at least.
10+ years as a newgrounder.

Elias Papp @1999Elias

Age 25, Male

Technology in Digital Games

Brazil

Joined on 7/13/12

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